nawmal IN THE CLASSROOM
communication, expression and collaboration
The use of nawmal's software is proving useful for students that may not be comfortable, competent, confident or capable of communicating verbally.
The flexible nature of the software supports many styles of use and interaction, depending on the preference of the user.
Offering a very high level of engagement and "fun", which can be a very rare commodity, but in turn can enable expression and the practise of valuable skills like communication, collaboration and social interaction.
The flexible nature of the software supports many styles of use and interaction, depending on the preference of the user.
Offering a very high level of engagement and "fun", which can be a very rare commodity, but in turn can enable expression and the practise of valuable skills like communication, collaboration and social interaction.
students using nawmal's software
projects created by the students
For some users, nawmal's characters and simplified user-interface prove highly engaging, and consequently enables communication, self expression and creativity.
This may be "in-app" - during live particpation, in and around the app, facilitating interaction and communication, with 1 or 2 parties creating the dialogue for their character. A means to facilitate communication, the practise of conversation, joint-attention and social interaction. This capitalizes on the appeal of communication through the avatars, in a virtual environment, at a "distance" and in a "safe place", controlled by the user.
A second typical use of the software results in an exported video - a means of communication that can be shared with others. This has been used by individuals with communication difficulties to express frustation, creativity, humour, personality in the form of short messages or more sophisticated stories.
This may be "in-app" - during live particpation, in and around the app, facilitating interaction and communication, with 1 or 2 parties creating the dialogue for their character. A means to facilitate communication, the practise of conversation, joint-attention and social interaction. This capitalizes on the appeal of communication through the avatars, in a virtual environment, at a "distance" and in a "safe place", controlled by the user.
A second typical use of the software results in an exported video - a means of communication that can be shared with others. This has been used by individuals with communication difficulties to express frustation, creativity, humour, personality in the form of short messages or more sophisticated stories.